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2004



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European Pinball Championship - Official Rules
Copyright 2005 pinballeurope.org. Based on official PAPA rules, copyright 1996-2005, PAPA (info@papa.org). Used with kind permission by Kevin Martin.
European Pinball Championship 2005 (EPC 2005) is operated by the Dutch Pinball Association (NFV). This document specifies the official operating rules and regulations of the competitive tournament play. The event coordinators for EPC 2005 are Barry de Wit, Ad Jonker, Ilona Quaak-Van Aken and Theo van Vroenhoven. Event coordinators organize volunteers, designate scorekeepers, handle malfunctions and rulings, delegate responsibilities and authority, and otherwise work to ensure the smooth operation of the tournament. Event coordinators and designated officials are excluded from tournament.
Chapter 2. Quick overview
EPC tournament rules are quite lengthy and detailed. They reflect the experience of many years of tournament and league play, under different systems. The underlying ideas are simple, however.
The tournament consists of qualifying rounds for singles players. Each player can only enter once and must qualify for the main tournament on Sunday. The first qualifying round consists of play on five out of nine designated machines. The player's performance on those machines is ranked and a composite score is determined. The total points of all five games played by each player determines who will enter either the main tournament on Sunday or who will enter a second qualification round on Saturday evening.
The main tournament on Sunday is the actual EPC 2005.
Side games may be organized. If one wishes to play in a side game, this may not interfere with playing in the main tournament at any time.
Chapter 3. Singles competition
The way of gameplay is explained seperately.
Chapter 4. Malfunctions and rulings
The unique charm of pinball lies, in large part, in the physical nature of the game. Unfortunately, this means that unusual events and outright malfunctions cannot be prevented. Nor can they all be perfectly compensated for. The organisers attempts to strike a balance between compensating for malfunctions and accepting the physical nature of the game. In certain cases, malfunctions will be dealt with more strictly during finals rounds than during qualifying rounds, at the discretion of tournament officials.
A minor malfunction is any incident without external cause which deviates from the normal course of gameplay, without directly causing a player's loss of turn and without providing any player a significant advantage over others. A minor malfunction is considered part of normal play. Tournament officials shall determine what constitutes a significant advantage; in the event that such an advantage is obtained, refer to Beneficial malfunctions.
A major malfunction is a gameplay problem with a machine that results in the premature loss of ball in play in a fashion that is not a normal feature of the machine's gameplay. These may be unusual one-time events, or they may indicate a recurring problem that will need to be addressed by technicians. Examples of major malfunctions include:
- The bonus count begins while the ball is still in play. This can happen if, for example, the machine loses track of how many balls are in the drain trough.
- A lit kickback fails to return the ball to play, ending the player's turn. This does not apply to other ball saving devices such as timed ball savers, ball traps, gates or virtual kickbacks.
Any malfunction that results in the loss of one or more balls during multiball play, without losing all balls so as to end the player's turn, will only be considered a minor malfunction. Loss of tilt warnings, without loss of ball, shall not be considered a major malfunction.
When a major malfunction occurs, it is the player's responsibility to notify the scorekeeper, calmly and promptly. The scorekeeper will request advice from a tournament official. If the official(s) agree that the incident is a major malfunction, the player will be provided with one additional ball of play at the beginning of a new game, after the current game has been completed. No attempt will be made to re-establish the state of the machine at the time of the major malfunction. The player's total score on the additional ball of play will be added to his or her previous score, and the new game will be terminated.
In the event that two or more major malfunctions take place during the same game, the player(s)' game(s) will be terminated and replayed. The terminated scores will be temporarily recorded, and except in any case where the original score was unfairly improved by the malfunction, the higher score for each player will be recorded as his or her official score. In the event that a recurring major malfunction cannot suitably be repaired, the failure must be treated as a catastrophic malfunction.
Under certain specific conditions, a major malfunction may be declined by the player. This must be approved by the tournament official, and must not result in a situation which provides an unfair advantage to the player.
Any malfunction that is determined to be relatively minor but unusual enough to merit comment may, at the discretion of tournament officials, be posted for players to be aware of before playing the affected machine. Players who have played the machine before this notice is provided will not be allowed to replay the machine nor to replace it with play of another machine. The occurrence of any posted malfunction will be treated as a minor malfunction unless it worsens or interacts with another feature to yield a major malfunction.
Catastrophic malfunctions
A catastrophic malfunction is any event not purposely or inadvertently caused by a player, which immediately ends play for all players on the machine. Examples of catastrophic malfunctions include:
- The game system crashes and/or resets due to a software error or component failure.
- Power is lost or interrupted.
- A new game starts.
- A major malfunction repeatedly recurs in spite of best attempts to repair the machine.
Any event caused by a player, purposely or inadvertently, including Slam tilts, is covered under Player errors below. When a catastrophic malfunction occurs, the scores of the terminated games will be temporarily recorded if possible, any player(s) whose game(s) was/were not already completed must replay their game(s) from scratch. The higher score for each player will be recorded as that player's official score. In the event the machine cannot be repaired in order to continue play, see Disabled Machines.
Any malfunction which provides at least one player with a significant advantage over any other player competing on that machine is known as a beneficial malfunction. Tournament officials shall determine what constitutes a significant advantage.
Any beneficial malfunction which results in a player being able to continue play of a ball that normally should have ended is normally allowed once per game. Examples of this would include an unexpected software ball save, a ball that bounces back into play without player action, or a ball that comes to rest on an unlit kickback in the outlane. Any such behavior shall not be allowed if it repeats, meaning that tournament officials may require players to allow the repeatedly-saved ball to drain, or play on the machine may be terminated in accordance with catastrophic malfunction rules, at which point repairs may be attempted.
Any beneficial malfunction which provides one or more players with a significant scoring or strategic advantage in a way that is not part of normal gameplay will void the score of the affected player(s), unless all immediately-affected players and tournament officials can agree on a suitable adjustment of the score or other elimination of the advantage. If the beneficial malfunction has been specifically avoided by the player, it is unlikely that a penalty is necessary. If any player score(s) are voided, the affected player(s) may then replay the game after the other players have finished, and the new score(s) are used for the affected player(s).
Examples of beneficial malfunctions would include a jackpot switch that registers when a different target is hit, a valuable switch that scores repeatedly without the ball contacting it, a failed Tilt sensor, or a ball stuck during multiball. See also "Stuck Balls".
Any situation which indicates the presence of a beneficial malfunction should be brought to the attention of the scorekeeper promptly, who will alert tournament officials. Any player who intentionally takes advantage of a significant beneficial malfunction may be given a warning and/or have his or her affected entry interrupted and disqualified by tournament officials.
During the course of play, it is possible for one or more balls to become stuck on a playfield feature, usually after becoming airborne. If this happens during single ball play, the player must wait for automatic ball searches to occur. The expiration of any timed feature during this period is not considered a malfunction.
If the stuck ball has not been freed after four such searches, or if the machine is not performing searches for some reason, the player must alert the scorekeeper, and a tournament official will be brought to the machine. The player must remain alert and at the machine, as he or she is responsible for the ball if it becomes freed at any point. Where possible, machines will be configured with "chase" features disabled, so that additional balls will not be released into play as a result of ball searches. However, in the event this occurs, the player is responsible for continuing play, and a suitable malfunction will only be ruled if the machine is unable to function normally from this point forward.
A tournament official may initially choose to try to free the stuck ball through judicious nudging, tapping, etc. The player must remain ready to resume play at the machine during this attempt. If actions by the official result in a Tilt, this will be treated as a major malfunction (not the fault of the player). If the official frees the ball but the player does not successfully continue play, this is normal play (the fault of the player). Loss of Tilt warnings due to tournament official nudging is considered normal play.
If the tournament official is unable to free the stuck ball, the machine will be opened, and the stuck ball freed and placed either in the plunger lane, if it is manually controlled, or on the upraised right flipper, with the flipper button held by the player. In the event this is not possible, the official may select another location or feature where the ball can be placed safely while the machine is being closed in order to resume normal play. If more than one ball is stuck, all freed balls will be placed on the right flipper before play resumes.
If the ball is inadvertently freed while the machine is open and drains without the player regaining complete control (stopped on a flipper), this will be treated as a major malfunction. If the machine cannot be opened successfully, or if opening or closing the machine terminates the game(s) in progress for any reason, this will be treated as a catastrophic malfunction. If the ball is freed and the machine closed without the player's loss of ball, play continues as normal. If the game is in multiball play and one or more balls are lost as a result of freeing stuck balls, possibly ending multiball but not ending the ball in play, this will be considered normal play.
Any player who chooses to shake or bump the machine in order to free a stuck ball does so at his or her own risk. No allowance will be made for a player who tilts while attempting to free a stuck ball, whether or not tournament officials are present.
If a ball becomes stuck during a multiball mode, the player should attempt to trap the other ball(s) in play and request assistance. A stuck ball during multiball often represents a significant beneficial malfunction, and intentionally taking advantage may result in a penalty. Please note specifically that a ball ending up in the plunger lane during multiball on a machine where there is no autoplunger counts as a stuck ball. See Beneficial malfunctions for further details.
Any tournament machine that breaks down during play will be attended to by technicians as promptly as possible. In the event that a breakdown is severe and cannot be repaired promptly, the machine may be taken out of service temporarily or permanently. A permanently disabled machine will be replaced with a designated substitute by tournament officials. On the European Open on Sunday the gameplay is not depending on a certain pintable. In this case the game interrupted will immediately be played from scratch on another pintable.
- If a pintable is permanently disabled during the first round a substitute game will be placed instead and as soon as time permits the affected players will have a game on the replaced table. Scores on the disabled game are void.
- If a pintable is permanently disabled during the second round the same as in 1. applies. The replay may have to be played at the end of the first qualification round.
- If a pintable is permanently disabled during the third round the same as in 1. and 2. applies.
- If a pintable is permanently disabled during the fourth or fifth round all played games on that pintable will be awarded points per game instead of all scores. In this case for all played games the players from the highest to the lowest score per game the players will be awarded 9, 6 and 3 points. This only applies on the affected game. The remaining round will be played by the other players on a substitute pintable where the same award of points will be awarded. For all other played tables the standard award of points over all scores remains.
Qualifying entries played before noon on Saturday therefore enjoy a slight theoretical advantage in the event of machine failures. The addition of a substitute machine to a division does not allow existing entries to be modified except in the case of replacing a score from a disabled machine.
In the Classics Division, scores for a disabled machine will be allowed to stand after 3 pm on that day. If a machine falls disabled before this time, affected players will be invited to amend their qualifying entries as described above.
A player error is any player action, purposeful or accidental, which affects the normal play or outcome of a game in progress.
Any player who tilts his or her ball in play will not receive any penalty other than the normal loss of ball. Note that some older machines may penalize the player with loss of game; this is equivalent to tilting all remaining balls in order. Abuse of machines is covered under "Player Conduct". Any player who tilts the ball of another player, either through interference or by tilting his or her ball so roughly that the next player's ball is affected before play continues, will receive a score of zero for that game, unless tournament officials grant an exception based on the behavior of the machine in question.
Any player who slam tilts a machine, thereby ending play for all players, will receive a score of zero for that game. The slam tilt is treated as a catastrophic failure for any other player(s) who have not completed their game(s) in progress; they will be allowed to replay a new game and choose the higher score. If a tournament official rules that the slam tilt sensor is not functioning properly, the slam tilt will be treated as a catastrophic failure for all players.
Any player who deliberately tilts or slam tilts a machine in order to derive some benefit to his or her own play, or the play of others, under these rules, may be ejected from the tournament.
Any player who deliberately interferes with the play of another player, through distraction, touching the machine or player, or disrupting tournament procedures, will receive a score of zero for the game. Any repeated offense under this rule will result in ejection of the player from the tournament..
Accidental interference is regrettable but can happen. Any player or non-player who accidentally interferes with the play of any tournament game will be warned. If the interference was sufficient to cause the loss of ball, this will be treated as a major malfunction. If the interference terminated play for all players (for example, tripping over a power cord and pulling it from the wall), this will be treated as a catastrophic malfunction.
A player who plays out of turn in a multiplayer game will receive a score of zero. The affected player may choose to take over the ball in play, if possible, or they may choose to have the incident treated as a major malfunction. In the event the player takes over, he or she shall be deemed "in control" after declaring his or her intent, taking his or her position at the table, and making contact with the ball via the flippers. The affected player may not change his or her mind once he or she is "in control". Any player who plays out of turn deliberately in order to employ this rule will be ejected from the tournament.
Because the tournament consists solely of singles play, coaching of any player during a game, in any round, is not allowed. If a player specifically requests advice on a game feature during play, his or her question may be addressed only by a tournament official, and answered only in terms of whether or not the machine is functioning correctly. Players are not to seek assistance from other players or spectators. Outside of play, players are of course free to discuss features and strategies as much as they like.
Tournament officials will be the sole determiners of what constitutes interference and whether or not it is accidental or deliberate. Scorekeepers are strongly encouraged to watch for and, if possible, prevent incidents of interference.
Rulings shall be made by tournament officials, which includes event coordinators and any person(s) designated as officials by the coordinators. Designated officials may have restrictions on the breadth of rulings, and may be overridden by tournament officials. Final authority for any ruling rests with the main referee (Ad Jonker).
Chapter 5. Machine settings
In general, the software settings of each machine will be adjusted to best accommodate tournament play. The following settings will be employed on any machine that supports them:
- Tournament mode
- Free play
- 3 Balls
- Extra balls disabled
- Buy-in or continues disabled
- Game restart disabled
- 3 Tilt warnings (may be 0 on older machines)
- Flipper autolaunch disabled
- Timed autolaunch disabled
- Standard factory settings for ball savers, difficulty, timers, etc.
- Specific difficulty settings as determined by tournament officials
- Automatic reflexing features disabled
- Replays disabled (no score or extra ball awarded)
- Wherever possible, the extra ball and/or special feature will be set to award points
These settings may vary for the finals game on Sunday.
Machines used for tournament play will be prepared and kept in good working order to the greatest extent possible. Each machine will be properly leveled left-to-right and inclined front-to-back. Any player with a complaint or question about the hardware setup of a machine should make his or her inquiry in between games, or in between balls, if urgent.
Machine-specific settings
In order to best suit tournament play, certain machines may be subject to specific settings or rules adjustments, at the discretion of tournament officials. These adjustments will be made before tournament play begins, and will be documented if possible. The intent is to eliminate features which can be abused by skilled players, or which arbitrarily extend play time to a degree that would hinder the smooth progress of the tournament.
Chapter 6. Player conduct
The Silverstone facility is a commercial property and the standard house rules must be treated with respect. The NFV reserves the right to refuse play to anyone at any time, as well as to remove anyone from the reserved spaces for the event at any time.
Next to the pinball areas the lasergame and karting area are open to the public as usual. Do not unnecessary obstruct the entry to these facilities.
The tournament facility and playing areas must be kept clean. Food and drink are not allowed on or near any pintable. In the tournament area (Kasteelzaal), food and drinks are allowed on or next to the provided tables. The facility has a large restaurant area where you can enjoy your drinks and food whilst not playing. Litter should be deposited in the provided litter bins. Please do not remove chairs from any area where they have been placed. Smoking is not allowed in the Kasteelzaal and other areas where competitive pinball is in progress. Never hold anything having tabacco on or over a pintable. Where smoking is allowed use the ash-trays, that's what they are for.
All players are expected to conduct themselves in a polite and sensitive manner. Outbursts, especially those including indecent language, are unacceptable. A wide variety of players and observers will be present, including media, and these types of outbursts do nothing to promote pinball as a game of fun.
Tilt sensors are employed to determine what constitutes unduly rough handling of each machine, within the parameters of normal play. Abusive handling such as punching, kicking, lifting, tipping, or rocking a machine, or hitting the glass in any way, is grounds for a warning and possible disqualification of game or ejection from the tournament, at the discretion of tournament officials.
Any player who intentionally interferes with tournament play or otherwise disrupts the tournament setting will be warned and/or ejected from the tournament, at the discretion of tournament officials. This provision does not preclude other possible grounds for ejection, such as fraud, theft, threats, criminal activity, harrassment, inappropriate behavior, public drunkenness, etc.
Any player who delays the progress of his or her game for more than 20 seconds, for any reason other than to await a ruling, will be given a warning. If the player is choosing to let a game mode time out, the total delay must be less than 20 seconds. Delay is defined as time during which the ball is left in the plunger lane, or held on a flipper by the player. Stuck balls do not count as intentional delays. If delays are repeated or willful, tournament officials may terminate the game in progress and record a score of zero for that player.
Death Saves, Bangbacks, etc.
Techniques known as Death Saves and Bangbacks are sometimes practiced by certain advanced players. Because the effectiveness of these techniques varies from machine to machine, and because of the risk of injury to either player or machine, these are banned from tournament play. In the event that a drained ball bounces back into play without deliberate or significant player action, the ball may be played. This may require a ruling from tournament officials if there appears to be abusive force employed by the player.
- Any player who reaches the maximum possible score on a machine that has such, will receive that score as their total. For example, Guns 'n Roses stops scoring at 9,999,999,990 points.
- Any player whose machine "rolls over" to a zero score is responsible for immediately advising the scorekeeper, both when this is imminent, as well as when it happens. The score keeper will then make a note to record the appropriately increased score. If the player fails to notify the scorekeeper, he or she may not receive the increased score.
- On the game NBA Fastbreak using basketball-style scoring, each championship ring collected by the player shall cause their recorded score to be increased by 150 points.
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